This isn't necessarily a bad thing, why fix it when it ain't broken-wise, but it might be a let down for some players.Īlso, in the visual department, Rising Kingdoms lags a few years behind. Everything in Rising Kingdoms is essentially ripped off one game or the other. I liked the strict recruitment limits as well, as they forced you to actually come up with some kind of tactics, instead of just flooding the enemy, but as usual, this is kinda limited by giving the AI exhaustive unit limits or having him ignore them altogether in some campaign levels.įirst and foremost, if you're looking for a game that introduces new concepts into the RTS genre, look elsewhere. The ability to capture independent colonies to be able to recruit certain units and to gain certain special bonuses, while not entirely new either, was a nice thing to include. Same goes for some of the units/upgrades. Having hero units is a frequently used concept in RTSes these days, but I found some of their abilities creative and useful, so I'll give them a thumbs up as well. Actually, that's my main criteria when it comes to determining a game's value, so this is a good thing.
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